Skip to content

New to Solace? Fatekeeper is a first-person, sword-and-sorcery action RPG with deliberate, physics-driven combat — closer to Dark Messiah than to a fast hack-and-slash. This guide covers what you actually get in the Early Access build, the basics of staying alive, and where to go first.

What’s in the Early Access build

Set expectations before you start: this is Early Access, launched 2 June 2026. The current build covers roughly the game’s first two hours; the full version targets about fifteen hours and is planned to arrive after roughly eighteen months of Early Access. The complete story, the full skill tree, and some assist systems are not all in yet — what’s here is the core combat loop and the opening arc. See Release & Roadmap for the full picture.

Combat basics

The single most important habit: don’t rush. Fatekeeper rewards reading enemies, not mashing.

Read the full Combat page once you’ve got the basics down.

Early survival tips

TipWhy it matters
Brew and stock consumablesAlchemy potions, oils, and bombs turn hard fights into prepared ones
Inspect your itemsExamining gear can reveal flavor, lore, and even hidden mechanics
Loot everythingWeapons, armor, and artifacts are found, not crafted — exploration pays
Pick a direction earlyThe game is classless; leaning into one build early gives you a clear toolkit
Respect tougher foesEnemies have distinct patterns; a careful approach beats a brave one

Where to go: Haven

Your anchor point is Haven, the game’s central hub (confirmed by name in a developer blog). Use it as your base for downtime and prep between excursions into the handcrafted world. From there, the focused-but-explorable design of Solace rewards curiosity with hidden lore and relics — wander, but come back to Haven to regroup.

Pick a starting build

You don’t have to commit forever, but having a plan helps. Beginner-friendly picks:

Save the high-skill Rogue and Battlemage builds for once you’re comfortable with timing and stamina.

Early survival tips
TipWhy it matters
Brew and stock consumablesAlchemy potions, oils, and bombs turn hard fights into prepared ones
Inspect your itemsExamining gear can reveal flavor, lore, and even hidden mechanics
Loot everythingWeapons, armor, and artifacts are found, not crafted
Pick a direction earlyThe game is classless; leaning into one build gives a clear toolkit
Respect tougher foesEnemies have distinct patterns; a careful approach beats a brave one
Fatekeeper gameplay
Official gameplay screenshot. © 2026 THQ Nordic / Paraglacial

Frequently Asked Questions

How long is the Early Access build?

About two hours of content; the full version targets roughly fifteen hours after about eighteen months of Early Access.

What build should a beginner pick?

Pyromancer (kills at range, lowest risk) or Shatter frost-melee. Save the high-skill Rogue and Battlemage for later.

Where do I go first?

Haven is the central hub — use it as your base for downtime and prep between excursions into Solace.

Sources