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The skill tree is how Fatekeeper’s classless promise becomes real. There are no fixed classes — instead you spend points across a large, branching web of perks to shape the Druid into whatever you want. The studio dedicated a developer blog to it (“Skill Tree! And some Shots of the Hub”), and press who saw the perk viewer described a tree “reaching toward a hundred options.”

Perk tiers

The tree is organized into four ascending tiers, and the counts shown in the developer showcase are the canonical numbers to know:

The tier vocabulary — minor → medium → greater → major — is the developers’ own.

The seven branches

The perk viewer spanned seven branches. Five of them are the magic schools; two are non-magic:

BranchTypeTheme
FireMagicBurn and ignite (Pyromancy)
IceMagicFreeze and Shatter (Cryomancy)
WindMagicShove and reposition (Aeromancy)
LeecherMagicLife drain (Sanguimancy)
Spell AlterationMagicModify your other spells
MeleeCombatWeapon damage and techniques
ConsumableItemsAlchemy and consumable scaling

A few confirmed example perks give the flavor: Shatter (ice — crush frozen enemies with blunt weapons), a returning thrown dagger that boomerangs back to you (melee/rogue), and a consumable perk that adds a chance not to use up items and scales their effect with how many you carry.

How it drives builds

Because the branches are mix-and-match, the tree is the engine behind every archetype on the Builds page — a Shatter frost-melee build leans ice + melee, a pyromancer pours into fire, a rogue blends melee + leecher, and an alchemist invests in consumable. See Progression & Attributes for how attributes and combat styles layer on top of the tree.

Early Access — provisional. The full tree shown in the developer blog is the design target. The Early Access build (the game’s first couple of hours) exposes only a subset of these perks; the complete tree fills in over the planned ~18-month Early Access period. Treat exact node layouts as subject to change.

Perk tiers (counts from the developer skill-tree showcase)
TierCountRole
Minor24Small foundational bonuses
Medium9Meatier upgrades
Greater"plenty"Significant power spikes
Major"a few dozen"Build-defining capstones
The seven branches
BranchTypeTheme
FireMagicBurn and ignite
IceMagicFreeze and Shatter
WindMagicShove and reposition
LeecherMagicLife drain
Spell AlterationMagicModify your other spells
MeleeCombatWeapon damage and techniques
ConsumableItemsAlchemy and consumable scaling
Fatekeeper gameplay
Official gameplay screenshot. © 2026 THQ Nordic / Paraglacial

Sources